Initial Commit
This commit is contained in:
@@ -0,0 +1,105 @@
|
||||
const std = @import("std");
|
||||
const mem = std.mem;
|
||||
const Allocator = mem.Allocator;
|
||||
|
||||
/// Matrix is a part of the game board
|
||||
pub fn Matrix(comptime T: type, comptime width: usize, comptime height: usize) type {
|
||||
const size = width * height;
|
||||
const MatrixRowIterator = RowIterator(T, width);
|
||||
|
||||
return struct {
|
||||
/// data is the game board itself.
|
||||
data: []T,
|
||||
|
||||
/// init creates the chunk, storing the bytes in memory.
|
||||
pub fn initZero(gpa: Allocator) !@This() {
|
||||
const data = try gpa.alloc(T, size);
|
||||
@memset(data, mem.zeroes(T));
|
||||
return .{ .data = data };
|
||||
}
|
||||
|
||||
/// init creates the chunk, storing the bytes in memory.
|
||||
pub fn init(gpa: Allocator, zero: T) !@This() {
|
||||
const data = try gpa.alloc(T, size);
|
||||
@memset(data, zero);
|
||||
return .{ .data = data };
|
||||
}
|
||||
|
||||
/// deinit frees the memory utilized to create the chunk
|
||||
pub fn deinit(self: *@This(), gpa: Allocator) void {
|
||||
gpa.free(self.data);
|
||||
}
|
||||
|
||||
// set sets the value of the specified location in memory
|
||||
pub fn set(self: *@This(), x: usize, y: usize, val: T) void {
|
||||
const index = (width * y) + x;
|
||||
self.data[index] = val;
|
||||
}
|
||||
|
||||
// set sets the value of the specified location in memory
|
||||
pub fn get(self: *const @This(), x: usize, y: usize) T {
|
||||
const index = (width * y) + x;
|
||||
return self.data[index];
|
||||
}
|
||||
|
||||
pub fn row_iterator(self: *@This()) MatrixRowIterator {
|
||||
return .init(self.data);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
test "TestMatrix" {
|
||||
const testing = std.testing;
|
||||
|
||||
var mat = try Matrix(u64, 10, 10).init(testing.allocator);
|
||||
defer mat.deinit(testing.allocator);
|
||||
|
||||
mat.set(1, 1, 100);
|
||||
try testing.expectEqual(100, mat.get(1, 1));
|
||||
}
|
||||
|
||||
pub fn RowIterator(comptime T: type, comptime width: usize) type {
|
||||
return struct {
|
||||
_index: usize,
|
||||
/// data is a reference to the board game data, now we will return it as
|
||||
/// each row
|
||||
_data: []T,
|
||||
|
||||
fn init(data: []T) @This() {
|
||||
return .{
|
||||
._index = 0,
|
||||
._data = data,
|
||||
};
|
||||
}
|
||||
|
||||
/// next returns the next row until we have exhausted the slice
|
||||
pub fn next(self: *@This()) ?[]T {
|
||||
if (self._index >= self._data.len) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// increment a line at a time
|
||||
defer self._index += width;
|
||||
return self._data[self._index .. self._index + width];
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
test "TestRowIterator" {
|
||||
const testing = std.testing;
|
||||
|
||||
var chunk = try Matrix(usize, 10, 10).init(testing.allocator);
|
||||
defer chunk.deinit(testing.allocator);
|
||||
|
||||
for (0..10) |x| {
|
||||
chunk.set(x, x, x);
|
||||
}
|
||||
|
||||
var iter = chunk.row_iterator();
|
||||
var x: usize = 0;
|
||||
while (iter.next()) |row| {
|
||||
const v: @Vector(10, usize) = row[0..10].*;
|
||||
try testing.expectEqual(x, @reduce(.Add, v));
|
||||
x += 1;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
const std = @import("std");
|
||||
const Io = std.Io;
|
||||
|
||||
const grome = @import("grome");
|
||||
|
||||
pub fn main(init: std.process.Init) !void {
|
||||
// This is appropriate for anything that lives as long as the process.
|
||||
const arena: std.mem.Allocator = init.arena.allocator();
|
||||
|
||||
// Initialize the stdout writer
|
||||
var stdout_buffer: [1024]u8 = undefined;
|
||||
var stdout_file_writer: Io.File.Writer = .init(.stdout(), init.io, &stdout_buffer);
|
||||
const stdout_writer = &stdout_file_writer.interface;
|
||||
|
||||
// alright lets play with the matrix
|
||||
const width = 50;
|
||||
const height = 50;
|
||||
var matrix = try grome.Matrix(u8, width, height).init(arena, ' ');
|
||||
var iter = matrix.row_iterator();
|
||||
|
||||
const density = (width * height) / 100;
|
||||
for (0..density) |_| {
|
||||
var buf: [3]u8 = undefined;
|
||||
init.io.random(&buf);
|
||||
matrix.set(@intCast(buf[0] % width), @intCast(buf[1] % height), @intCast((buf[2] % 50) + 93));
|
||||
}
|
||||
|
||||
_ = try stdout_writer.write(" ┌─");
|
||||
for (0..width) |_| {
|
||||
_ = try stdout_writer.write("─");
|
||||
}
|
||||
_ = try stdout_writer.write("─┐ \n");
|
||||
|
||||
while (iter.next()) |row| {
|
||||
_ = try stdout_writer.print(" │ {s} │ \n", .{row});
|
||||
}
|
||||
|
||||
_ = try stdout_writer.write(" └─");
|
||||
for (0..width) |_| {
|
||||
_ = try stdout_writer.write("─");
|
||||
}
|
||||
_ = try stdout_writer.write("─┘ \n");
|
||||
|
||||
try stdout_writer.flush();
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
const std = @import("std");
|
||||
pub const matrix = @import("grome/matrix.zig");
|
||||
pub const Matrix = matrix.Matrix;
|
||||
|
||||
test {
|
||||
std.testing.refAllDecls(@This());
|
||||
}
|
||||
Reference in New Issue
Block a user