working on things
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+33
-18
@@ -1,7 +1,7 @@
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const std = @import("std");
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const mem = std.mem;
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const grome = @import("root");
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const grome = @import("../root.zig");
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const Allocator = mem.Allocator;
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const Matrix = grome.matrix.Matrix;
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@@ -15,20 +15,27 @@ const Rect = grome.matrix.Rect;
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/// approach minimizes unnecessary updates by only diffing changed cells.
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pub const DoubleBuffer = struct {
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// display holds the existing data.
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display: Matrix(Cell),
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a: Matrix(Cell),
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// write is where we are writing the active changes which will be commited
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// on the next rendering
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write: Matrix(Cell),
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b: Matrix(Cell),
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// Front and back hold pointers to a and b, they will switch back and forth
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// based on what is needed.
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front: *Matrix(Cell),
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back: *Matrix(Cell),
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pub fn init(gpa: Allocator, size: Rect) !DoubleBuffer {
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const display = try gpa.alloc(Cell, size.area());
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errdefer gpa.free(display);
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var a = try Matrix(Cell).init(gpa, .{ .char = [_]u8{' '} ** 8, .width = 1 }, size);
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errdefer a.deinit(gpa);
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const write = try gpa.alloc(Cell, size.area());
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var b = try Matrix(Cell).init(gpa, .{ .char = [_]u8{' '} ** 8, .width = 1 }, size);
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return .{
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.display = display,
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.write = write,
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.a = a,
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.b = b,
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.front = &a,
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.back = &b,
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};
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}
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@@ -37,19 +44,23 @@ pub const DoubleBuffer = struct {
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gpa.free(self.write);
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}
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pub fn frame(m: Matrix, loc: Point, size: Rect) Frame {
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return .init(m, loc, size);
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pub fn frame(self: *@This(), loc: Point, size: Rect) SubMatrix(Cell) {
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return .init(self.back, loc, size);
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}
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};
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/// Frame is a location in the matrix so you can change things if you want
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pub const Frame = struct {
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data: SubMatrix(Cell),
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pub fn render(self: *@This(), w: *std.Io.Writer) !usize {
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std.mem.swap(*Matrix(Cell), &self.front, &self.back);
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pub fn init(m: Matrix, loc: Point, size: Rect) Frame {
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return .{
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.data = SubMatrix(Cell).init(m, loc, size),
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};
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var i = try w.write("\\033[H\\033[2J");
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var iter = self.front.row_iterator();
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while (iter.next()) |row| {
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for (row) |cell| {
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i += try cell.render(w);
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}
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i += try w.write("\n");
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}
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return i;
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}
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};
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@@ -61,4 +72,8 @@ pub const Cell = struct {
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pub fn eql(self: *const Cell, b: *const Cell) bool {
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return mem.eql(u8, self.char, b.char) and self.width == b.width;
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}
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pub fn render(self: *const @This(), w: *std.Io.Writer) !usize {
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return w.write(self.char[0..self.width]);
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}
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};
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